How-to guide
How to Create Marker-Based AR for the ARLOOPA App
If you want a marker-triggered experience to open inside the ARLOOPA app instead of the browser, the create flow is almost identical to marker-based WebAR except for the destination step. You still begin with `Marker-Based AR`, upload the marker image, and choose the content that should appear when the marker is recognized. The difference is that you choose `ARLOOPA App` as the destination so the project is built for app delivery from the start.

Best for
Marker-triggered experiences that benefit from an app environment, repeat engagement, or a project roadmap that already expects app-based distribution.
Watch out for
If the audience is cold and the interaction is one-time only, app delivery may create more entry friction than the campaign can afford.
ARLOOPA fit
ARLOOPA Studio gives teams one no-code flow to configure marker recognition and app delivery together instead of splitting the workflow between multiple tools.
Use case fit
When app-delivered marker-based AR is the better route
Choose the app destination when the project benefits from a stronger in-app environment than a browser page can usually provide. That can matter when the audience already expects to use the ARLOOPA app, when the project is part of a recurring program, or when stakeholders want the experience tied to a broader app ecosystem rather than a lightweight browser moment.
It can also make sense when the scan is only one step in a longer audience journey. In those cases, the app context may be more valuable than the reduced friction that WebAR brings.
- •Use this route when app delivery is already part of the user journey.
- •Choose it when the experience should feel like part of a broader ARLOOPA app ecosystem.
- •Prefer WebAR instead when the campaign depends on one fast, low-friction interaction.
Studio steps
How to create a marker-based app experience in Studio
This version uses the ARLOOPA app instead of the browser. The setup is still simple, but the real app check comes after you publish.
If your audience only needs one quick interaction, WebAR may be easier. If the experience belongs in the app, follow the steps below.
Because the phone check happens after publishing, use the Studio preview first to make sure the setup is correct.
- 1Click `Create experience` in Studio.
- 2Choose `Marker-Based AR`.
- 3When Studio asks where the experience should open, choose `ARLOOPA App`.
- 4Upload the marker image people will scan.
- 5Pick the content type that should appear after the scan.
- 6Upload or generate the asset and review the result in Studio.
- 7Click `Publish` to generate the live app experience.
- 8Open the published experience in the ARLOOPA app on a real phone and test the marker scan there.
Preparation
What to prepare before publishing to the ARLOOPA app
The practical difference here is less about asset format and more about distribution expectations. Teams should be clear about where the user learns to scan, why the app is part of the interaction, and whether the audience is likely to return for multiple experiences or only one.
That means app-destination planning should include onboarding, not only marker design. If the experience depends on a series of scans, repeated use, or a wider content ecosystem, the app route becomes easier to justify.
- •Prepare the marker image and content asset just as carefully as in the WebAR flow.
- •Make sure the audience understands that the interaction belongs in the ARLOOPA app.
- •Test recognition and content loading in the real app environment, not only in the editor preview.
- •Use app delivery only when the broader journey benefits from it.
Launch guidance
Where marker-based app delivery usually fits best
This route is strongest in longer-running programs, museum or education deployments, repeat-use consumer programs, or environments where the audience is already comfortable entering through the ARLOOPA app. It also fits situations where a business wants more continuity between multiple AR experiences rather than a single browser-led moment.
The main tradeoff is acquisition friction. If that tradeoff is acceptable, the app route can be the cleaner long-term operating model.
- •Recurring programs and repeat-use AR content.
- •Education or museum deployments with multiple markers or exhibits.
- •Campaigns where app context is already accepted by the audience.
- •Projects that need a longer-term ARLOOPA app relationship.
FAQ
How to Create Marker-Based AR for the ARLOOPA App FAQ
What is the key difference between marker-based WebAR and marker-based app delivery?
The marker flow stays the same, but the destination changes. One opens in the browser, the other opens in the ARLOOPA app.
Can I use all standard marker content types with the app destination?
Yes. The app route still supports the same content-type selection inside the marker-based builder.
When should I avoid the app route?
Avoid it when the campaign depends on very low friction and the audience is unlikely to install or return to an app environment.
Does the marker image still matter for app delivery?
Yes. The quality of the marker remains critical because the app still needs to recognize the trigger image reliably.
Existing Studio pages
Related Solutions
Use these established Studio pages when you need deeper solution or industry detail beyond this guide.
Education
Create AR lessons, learning cards, classroom posters, and educational WebAR experiences that help students explore concepts in 3D without extra app friction.
Open pagePackaging
Turn packaging into a scan-to-open WebAR channel for product education, brand storytelling, promotions, QR campaigns, and loyalty experiences without an app.
Open pagePricing
Compare ARLOOPA Studio pricing plans for WebAR, geospatial AR, image tracking, and no-code AR creation, and choose the right option for your team or business.
Open pageSchedule a demo
Book a demo with ARLOOPA Studio to see how your team can create no-code augmented reality experiences for marketing, education, events, packaging, and product storytelling.
Open pageContinue reading
Related Reading
These supporting guides answer the next practical questions readers usually have before launching an AR project.
How to Create Marker-Based AR
Prepare marker images, choose 3D or video content, and create marker-based AR for packaging, print, education, art, and catalogs.
Read guideHow to Create Marker-Based WebAR
Build a marker-triggered browser AR experience by combining image tracking with a WebAR destination.
Read guideHow to Create a 3D Model AR Experience
Use the 3D file content type to place uploaded models inside marker, surface, location, face, or geospatial AR flows.
Read guideHow to Create a Video AR Experience
Use the video content type when the AR layer should play a finished video instead of a static image or 3D model.
Read guide



